Skull and Bones Developer Believes it Will Have “Legs and Longevity”

A live service game’s mere existence seems to go hand-in-hand with skepticism, especially where consistent and satisfactory post-launch support is concerned, and when the live service game in question is Skull and Bones, you can bet your bottom dollar that skepticism is going to be even more intense. The game has had enough trouble getting to launch as it is, being waylaid by everything from development issues and reboots to delays and more, so exactly how well is Ubisoft going to be able to support the game and ensure that it can maintain the sort of player base any live service game needs in order to continue justifying its existence. Well, its developers are certainly confident that they’ve got the right formula. Speaking with Well-Played, senior producer Neven Dravinski said that Skull and Bones’ development team has “doubled down on the things that make this game great” and feels confident that the game is going to have “legs and longevity.”


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