Dragon’s Dogma 2 Director Talks About the Sequel’s Larger World


Twelve years after the original game, Dragon’s Dogma 2 launches for PlayStation 5, Xbox Series X/S, and PC later this month. In a recent interview, director Hideaki Itsuno talked about the sequel’s larger world. The veteran game designer discussed inspiration, design philosophy, and the challenges of fleshing out the world space. Director Hideaki Itsuno talks about Dragon’s Dogma 2’s world design As he told 8Bit/Digi, many Dragon’s Dogma players thought the game worlds were too small. “So, we considered that, and I wanted to make it bigger in Dragon’s Dogma II.” However, he also explained his belief that big is not a synonym for good and that the map needs to be more than empty space. “So,” he continued, “one of the goals that we had for this game was how big can we make the world while populating it with a lot of content.” This matches with the Dragon’s Dogma 2 directors’ belief that unengaging travel is a sign of a boring game.


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